Crysis

Publisher: Electronic Arts

We patch Crysis to v1.21 and run it in DirectX 10 mode with High detail settings. We use 1,680 x 1,050 with 2x AA and no AF to give a reasonably real-world test without the risk that the graphics card will be a limiting factor to CPU performance.

We load a save game in the Relic level and play the game for roughly three minutes, following a strictly defined sequence of actions and movements. We repeat this test three times, or until a reliable set of results is achieved. The consistent results are then averaged to give the figures below.

This is the best way to test how a CPU affects game performance, as the game will be generating AI and physics and game rules for the CPU to perform. A timedemo addresses a CPU in a noticeably different way.

Overclocking Intel's Core i3 530 Gaming: Crysis Overclocking Intel's Core i3 530 Gaming: Crysis

Crysis

1,680 x 1,050, DX10, 64-bit, High, no AA, no AF

  • Intel Core i5-750 (4.15GHz)
  • AMD Phenom II X4 965 Black Edition (3.99GHz)
  • Intel Core i3-530 (4.07GHz)
  • Intel Core i5-661 (4GHz)
  • Intel Core 2 Duo E8400 (4.25GHz)
  • Intel Core i5-661 (3.33GHz)
  • Intel Core 2 Quad Q6600 (3.7GHz)
  • AMD Phenom II X4 965 Black Edition (3.4GHz)
  • AMD Athlon II X4 630 (3.71GHz)
  • Intel Core i5-750 (2.66GHz)
  • Intel Core 2 Duo E8400 (3GHz)
  • AMD Athlon II X4 630 (2.8GHz)
  • Intel Core i3-530 (2.93GHz)
  • Intel Core 2 Quad Q6600 (2.4GHz)
    • 33
    • 57
    • 29
    • 52
    • 29
    • 52
    • 28
    • 53
    • 27
    • 48
    • 25
    • 47
    • 24
    • 45
    • 23
    • 46
    • 22
    • 43
    • 20
    • 50
    • 19
    • 36
    • 19
    • 36
    • 18
    • 42
    • 12
    • 35
0
10
20
30
40
50
60
Frame rate (fps), higher is better.
  • Minimum
  • Average

For performance conclusions, see page 10
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